Result
Plasticine figure
Implementation of a dynamic fighting character from a well-known game series. The figure conveys both attitude and personality without the need for further explanation.
- Specifications The figure is 32 cm high and consists of a wire skeleton, alforinfor foil and plasticine.
- Character choice Chun-Li from the fighting game series "Street Fighter". Her powerful, balanced pose immediately conveys identity and fighting prowess even to viewers unfamiliar with the character.
- Anatomical dynamics The chosen pose shows the shift in weight and muscle tension, but can still be easily implemented with the materials available.
- Precision in detail Although the anatomy was primarily assessed, the figure also impresses with details such as shoelaces or the falling fabric of the clothing.
Initial situation
Goals
The learning module teaches the principles of human anatomy in a practical way and deepens the understanding of its physical limitations.
Understanding of volume
Model your own foot
Modeling your own foot in its original size. The direct visual comparison trains the eye to determine where volume needs to be added or removed.
Scale & proportion
Modeling a head
The challenge with the head lies in the correct scaling (H 18 cm, W 14 cm) of anatomical relationships.
Contraposto
Building a stable pose
The figure is built on a framework made of wire and alforinfor foil.
Final project
Exam requirements & character selection
The task requires one month to create a human figure from modeling clay in which the anatomy and character are clearly visible.
- character Chun-Li is known beyond the gaming industry for her iconic portrayal.
- pose A dynamic, characterful pose that can be implemented in a stable manner with the materials used, inspired by Cammy from the same game series and J. Howard Miller's "We Can Do It!".
- Depth of detail Additional challenge by depicting clothing and fine details (eyes, shoelaces) that goes beyond previous anatomical modeling.