The digital ecosystem for global concrete logistics
UX design. Digital concrete logistics for multiple roles with better transparency, clearer processes, and less day-to-day friction.
Daniel Mischler - UX & game designer from Switzerland with projects in UX design, game design, visual design, and physical design.
Selected work in UX design, game design, visual design, and physical design.
UX design. Digital concrete logistics for multiple roles with better transparency, clearer processes, and less day-to-day friction.
UX design, physical design. Interactive 3D neighborhood for playful communication of complex urban development and training content.
UX design. Service and interaction architecture for mobile payment with a focus on adoption and market positioning.
UX design. Fundamental UX redesign with clearer orientation, a smoother booking flow, and higher user satisfaction.
UX design, physical design. Contextual observation study on behavior, interaction, and break quality in playgrounds.
Visual design. Iterative character modeling with a focus on volume, proportion, and convincing pose in space.
UX design, game design, physical design. Playful learning robot for more accessible understanding of programming logic through tactile interaction.
Visual design. Systematic figure drawing for precise depiction of anatomy, volume, and proportion in a 2D medium.
UX design, game design, physical design. Audio-based game with sonorous auras for stronger spatial perception and cooperative interaction.
Visual design, physical design. Experimental screen-print series translating jazz visually through form, contrast, and material.